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Response Robot Evaluation Exercise (#4)
Disaster City, Texas A&M University, College Station, TX
June 18-22, 2007
Incident
Response Scenarios
Government/Municipal
Building Collapse (#133)
-
SCENARIO:
This is the newest and most realistic building collapse prop in
Disaster City. It was designed by rescuers to incorporate the challenges
from the world's largest disasters. It has a hanging slab like the
Oklahoma City disaster which is 100 square feet and weighs 12,000
pounds. Responders will deploy robots to search for trapped victims
within the prop's confined spaces and severely sloped floors. Robots
will also be deployed to support techniques to render the structure
safe. There is no other place in the United States where rescuers
can practice this.
-
TEST
METHOD: VISUAL ACUITY (DARK)
-
TEST
METHOD: INCLINED PLANE
-
TEST
METHOD: CONFINED SPACE CUBES
Passenger
Train Wreck (#126 and #127)

-
SCENARIO:
(Type II) Passenger rail cars were hit by industrial hazmat tanker
cars of unknown substance and both trains partially derailed. Ground
robots should circumnavigate the train wreck, over tracks, various
debris, and rubble (RANDOM STEP FIELDS). The robots should 3-D map
the perimeter along with the location and positions of each car,
including under elevated car (used in advanced shoring class). Robots
should search the Sleeper Car ramping up from the ground, search
each curtained alcove on both sides looking for simulated victims.
For the Crew Car on its side, robots should be inserted to explore
the interior to locate any simulated victims or read the placards
on hazardous canisters which may be in the mail room (VISUAL ACUITY).
Access to the mailroom is too small for a responder in Level A suit.
-
TEST
METHOD: VISUAL ACUITY
-
TEST
METHOD: RANDOM STEP FIELDS
Industrial
Hazmat Trains (#116 and #117)

- SCENARIO:
(Type II) Some of the hazardous tanker cars are also derailed, and
apparently leaking fluids in places. Simulated surface victims appear
incapacitated in/around the cars. Aerial and ground robots should
negotiate circumnavigate the area, over tracks and various rubble
and debris (RANDOM STEP FIELDS) to search the perimeter, map the
location of all cars, simulated victims, and the source and extent
of all leaks. They should also read the hazardous materials placards
(VISUAL ACUITY) and possibly return with samples for testing (MANIPULATOR
DEXTERITY).
- TEST METHOD:
VISUAL ACUITY
- TEST METHOD:
RANDOM STEP FIELDS
- TEST METHOD:
MANIPULATOR DEXTERITY
House
of Pancakes (#130)

- SCENARIO:
(Type I) Partially collapsed building of unknown use with roof almost
in contact with the ground on the only accessible side. Enter through
confined access under the metal roof or through breach, explore
overall maze of obstacles and debris (RANDOM STEP FIELDS, CONFINED
SPACE CUBES) to look for simulated victims and hazards. Read hazardous
materials placards or identify cracks in walls when found (VISUAL
ACUITY TEST in AMBIENT LIGHT) If possible, shore access area or
lift other obstructions (large blocks are inside) [although shoring
is lower priority at this time]
- TEST METHOD:
VISUAL ACUITY (AMBIENT LIGHT)
- TEST METHOD:
RANDOM STEP FIELDS
- TEST METHOD:
CONFINED SPACE CUBES
Single
Family Dwelling (#129)

- SCENARIO:
(Type I) Partially collapsed dwelling due to earthquake. Main entrances
are compromised, so the exterior wall has been breached with a 24"
triangle (can we make it bigger? Say 36"?). Smoke is evident
in parts of the building. Enter the maze of rooms either through
the door under a leaning collapse or through the breach to perform
a pattern search of the entire dwelling for simulated victims and
hazardous materials stored inside (VISUAL ACUITY TEST with SMOKE).
Negotiate various rubble and debris (RANDOM STEP FIELDS, CONFINED
SPACE CUBES), perform a thorough search for simulated victims (DIRECTED
PERCEPTION), move through and interact with the environment where
necessary (MANIPULATOR DEXTERITY, DOOR OPENING), and map the rooms
to provide responders with all necessary information pertaining
to victims, hazards, entrances/exits. There is also a basement accessible
from the outside down steep stairs (STAIRS). Retrieving a sample
of some kind could also be required?
- TEST METHOD:
VISUAL ACUITY (WITH SMOKE)
- TEST METHOD:
RANDOM STEP FIELDS
- TEST METHOD:
CONFINED SPACE CUBES
- TEST METHOD:
STAIRS
- TEST METHOD:
DIRECTED PERCEPTION
- TEST METHOD:
MANIPULATOR DEXTERITY
- TEST METHOD:
DOOR OPENING (knobs, push/pull, w/mobility, etc.)
Theater
(#134)

- SCENARIO:
(Type II) Possible release of hazardous materials in theater building
under construction during partial ceiling collapse, workers unaccounted
for inside. Enter large, completely dark, theater room. Negotiate
the four stairs (TEST METHOD: STAIRS) on either side of the room
(or find the easier way down) to completely navigate the sloped
floor maze (INTERFACE USABILITY, DIRECTED PERCEPTION) to search
for simulated victims. Read any hazardous materials labels found
(TEST METHOD: VISUAL ACUITY with NO LIGHT). Proceed to side rooms
to reunite with operator, ascend semi-collapsed, possibly unstable
roof surfaces (TEST METHOD: RAMPS) to look for additional victims
on roof.
- TEST METHOD:
VISUAL ACUITY (NO LIGHT)
- TEST METHOD:
STAIRS
- TEST METHOD:
RAMPS
- TEST METHOD:
INTERFACE USABILITY
- TEST METHOD:
DIRECTED PERCEPTION
StripMall
(#131)

- SCENARIO (Store
A): V shaped ceiling collapse. Responder/robot access to Store B,
which is closed off and dark as possible.
- SCENARIO (Store
B): (Type I) Vertical insertion through breach (triangles or holes?)
in pancake collapsed concrete slab. Maneuver under the slab from
one end to the other over various rubble and debris (RANDOM STEP
FIELDS) to search for simulated victims.
- SCENARIO (Store
C): This store (or one of the stores) didn't appear to have a particular
theme and may be under utilized. Maybe NIST could outfit this with
a sample of each TEST METHOD in a single demonstration/practice
space (with a roll up door) to help refine and proliferate to developers
and other test sites. This would help people understand what they're
looking for as "embedded test methods" in all the other
scenarios and props. I'm thinking this would be ideal for the multi-level
CONFINED SPACE CUBE configuration code-named "Ant Farm"
along with an example of all other tests we expect developers to
replicate! One-stop shopping, so to speak! ;-)
- SCENARIO (Store
D): (Type I) The responder must carry the robot up the leaning collapsed
roof surfaces of Store D and vertically insert (lower, drop, or
throw) the robot blindly over the side to explore the partially
collapsed space of Store E. this was a known hazardous material
store, so in addition to locating and mapping simulated victims,
it must identify any potential hazards as well.
Rubble
Pile #2 (#132 near #133 platform)

- SCENARIO:
(Type I) Fully collapsed structure with subterranean voids. Aerial
robots should survey the situation from above to provide overview
mapping, determine points of interest such as signs of life (IR
signatures) and potential entrances. The likely entrances found
are supported somewhat loosely by concrete barriers (not pipes),
have variable but confined dimensions, and contain problematic rubble
(CONFINED SPACE CUBES), so are unsuitable for responder entry. Responders
should deploy robots into these subterranean voids to perform primary
search for simulated victims under the rubble, and look for any
potential hazards (VISUAL ACUITY).
- TEST METHOD:
VISUAL ACUITY
- TEST METHOD:
CONFINED SPACE CUBE
Wood
Rubble Pile #3 (#136)

- Has observation
deck
- Culverts to
access interior of pile (for people) and hide victims
- ULTRA WIDEBAND
TRACKING (tall poles available in NW & SE)
- SCENARIO:
(Type I) Fully collapsed wood structure with possible voids. Aerial
robots should survey the situation from above to provide overview
mapping, determine points of interest such as signs of life (IR
signatures) and potential voids or entrances. Responders should
deploy robots over the perimeter of this pile to the central area,
either by climbing, throwing, or launching, to look for simulated
victims, map the area, and convey situational awareness. A nearby
steel structure under construction provides an elevated vantage
point if a robot can scale the exterior to provide a contributing
overview of the rubble (WALL CLIMBING) (VISUAL ACUITY).
- TEST METHOD:
CONFINED SPACE CUBES
- TEST METHOD:
WALL CLIMBING
- TEST METHOD:
VISUAL ACUITY
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